Right now I am just getting ideas down. The organization will come later.
Sedating a location.
To make a location safe to travel through, for your faction, a combat unit must start its turn in the location. The unit must then forfeit its action for the campaign turn, as it attempts to sedate the populace. Finally, it must pass a TQ check vs the orange number in the lower left of the territory.
If this TQ check succeeds, the location is now sedated. For turns going forward, this location can be moved through, by the sedating faction, without ambush or in-route casualty checks.
If another faction sedates the same location, your effect is destroyed. The location must be sedated again.
Sedating a location.
To make a location safe to travel through, for your faction, a combat unit must start its turn in the location. The unit must then forfeit its action for the campaign turn, as it attempts to sedate the populace. Finally, it must pass a TQ check vs the orange number in the lower left of the territory.
If this TQ check succeeds, the location is now sedated. For turns going forward, this location can be moved through, by the sedating faction, without ambush or in-route casualty checks.
If another faction sedates the same location, your effect is destroyed. The location must be sedated again.
No comments:
Post a Comment