Thursday, June 19, 2014

Campaign Map Interaction

At the beginning of each campaign turn, the commanders of each side, SOA and RAM, will pre-plan the movement for each platoon under their control.

Each unit has a movement characteristic in the upper left corner of its unit card.
The distance between one location and another on the campaign map is dictated by the quality of the road system between them.
If the road is shown with two lines, it is improved and takes one movement point.
If the road is shown with one line, it is unimproved and takes two movement points.
The physical length of the road does not matter.
When a unit moves into a location two things happen.  

First a check for in-route casualties.
Roll a TQ check, the target number is the red number on the location.  If the roll does not meet or exceed the red number, the unit takes a casualty.
If the unit is mounted, the casualty is a random vehicle.  Any soldiers transported in the vehicle suffer casualties as per Force on Force (FoF) rules.
If the unit is on foot, the casualty is one soldier.
The casualty is removed from the unit roster.  Soldiers can be assigned to a new transport where need be.

After in-route casualties check for an ambush.
Roll a TQ check, the target number is the yellow number on the location.  If the roll does not meet or exceed the red number, the unit takes contact.
The level of contact is determined by the orange number in the lower right of the territory.


The number in orange is the insurgency level for the territory.  Use the contact chart for the relational insurgency level.

Insurgency charts and more to come.



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